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Umbrella-Concept -Desing-Overpaint

(1/4)
On the occasion of the release of "Lady Umbrella" on Steam, I decided to share what I did for this project!
I was lucky enough to create the concept for enemies and props.
Now in a series of posts.
The first in this series is our umbrella, our main game weapon and prop, worked on in conjunction with concept artist Jaiden.
The main idea of ​​the umbrella was a modern weapon camouflaged as an umbrella. One of a kind.
It has an adapted shotgun base, combined with other firearm features.
When open, the umbrella's canopy acts as a force shield capable of repelling bullets, but is transparent, allowing the player to see through it.
The biggest design challenge was creating the weapon's volumes while maintaining the umbrella's distinctive shape. Especially in shapes like the handle, where the trigger would also be positioned.
As you can see, this work has paid off!
Thanks for your attention.

https://jaidendoesdraw.artstation.com